Q.U.B.E: Director's Cut è un puzzle game sviluppato da Toxic Games, che è stato rilasciato proprio oggi su PC, e che arriverà sull'eShop del Wii U intorno al mese di giugno, l'uscita prevista precedentemente era per aprile. Dato il lancio del gioco su PC, è stato rilasciato un trailer proprio dagli sviluppatori, ecco il video e informazioni sul gioco:
UK developer Toxic Games is proud to announce the release of Q.U.B.E: DIRECTOR'S CUT on PC and is set to release the title cross-platform on PS3, Wii U and Xbox One consoles throughout 2014.
In A Nutshell:
A new Director's Cut of classic indie puzzler Q.U.B.E – the critically acclaimed game written by three students without any coding expertise – is coming, and this time the mind bending gameplay will be accompanied by a completely new story by award-winning writer Rob Yescombe.
About The Game
Q.U.B.E: DIRECTOR’S CUT is a brain-twisting first-person puzzler. Using special high-tech gloves to manipulate cubes in the environment, the player solves an array of conundrums - from physics-based challenges; to 3D jigsaws; to platform-based trials.
Players may already be familiar with Q.U.B.E – back in 2012, the original was released on Steam to critical acclaim. But for the multi-platform Director’s Cut version, Toxic Games are spicing things up. Creative Director Jonathan Savery says, “We went through all the reviews and player feedback from the original release. People taught us about our own game, and we made sure we listened. Probably the biggest thing players wanted was a more compelling narrative – so we’re going all out to get that into this Director’s Cut.”
The All New Story
To reboot the narrative, Toxic Games brought in industry veteran Rob Yescombe, writer on franchises including CRYSIS, ALIEN: ISOLATION, STAR WARS and PS4’s upcoming RIME; winner of Best Thriller Screenplay at the Creative World Awards, and the screenwriting Award of Excellence at the Canada International Film Festival.
“The Director’s Cut is a single-location thriller” says Yescombe, “It’s about figuring out what the Qube is, and why you’re inside it. You’re told you are an astronaut inside some kind of alien structure hurtling towards Earth, but it’s also about something deeper than that.”
Under the surface, there is a subtext about games themselves – “We are conditioned to expect death and doom. We’re resigned to it. At its heart, this story is about that state of mind and how it effects the way we view our experiences, in games and in life. The Director’s Cut will feel either heroic or unnerving, depending on your own personal trust issues.”